


At the least I would like if the ruby rewards were higher and/or the ruby requirements for upgrades were lowered. The amount of coins you earn increases but the rubies adversely become harder to obtain. The only thing I’m falling short on in this game is rubies which is frustrating when you need them for all of the upgrades, especially when the next restaurant requires more coins and rubies for upgrades. I suggest an option to be able to exchange coins for rubies, that way the coins don’t go to waste as I’m not using the ones from the first map and I’ve already gotten more than enough in the second one. Now I’m not using the original coins for anything but still collecting revenue from those restaurants. Also I don’t understand why the coin currency changed when you make it to the next map. Now it’s still possible to get rubies but it takes a lot of time (unless you’re willing to throw some money at the game) and the amount of rubies rewarded doesn’t feel worth the task given for the amount of time and levels you’d have to play to get them (like serving 1150 plates of one dish for 5 rubies). You need rubies to upgrade ingredients and appliances which isn’t a problem at first because they are relatively easy to come by when you first start. Like many other games you have a usual coin currency and then a special ruby currency. This game is very enjoyable and I got addicted fast. Join us on social media to keep up with the latest news from Tasty Hills: International Mobile Gaming Awards 2019 People's Choice Award winner Winner of the WEBBY PEOPLE'S VOICE AWARD 2020 for Strategy/Simulation Game Play with your friends, meet new ones, and etch YOUR NAMES into the culinary history of the city together!
